Project scope
On March 16, 2020 Governor Cuomo signed an executive order closing schools in NY due to the Covid-19 pandemic, with schools and colleges across the nation shortly following. From here began the world of remote learning, a fairly new space to both teach, learn, and communicate in. For this project my research team and I set out to find how this new space had impacted college students both academically and socially. We then using blended interactions tried to solve some of the various new problems in the remote learning space.
Scope of All Data
As myself and many other researchers in my team were college students during the course of this project, we used the connections we had in the college space to survey 1,632 total responses from professors and college students. The survey was our most powerful tool at the time as it gave us the ability to reach a large number of people digitally. Unlike my Laugh Traders project, we did not have the ability to walk outside and talk to people in person. Using social media platforms like Instagram, Reddit, and Facebook helped us to reach a large number of students.
The Oncoming Student
From the data we were getting back there was one specific group that stood out to me most, 2020’s graduating class. These high schoolers had just lost almost every fun aspect of their senior year and were now about to enter college in the remote space. Unlike all the other survey participants, these students had no current connections with others at the college as most had never stepped foot on campus. This wave of students needed a way to connect with other students socially, which in turn would help them be more academically successful and keep their mental health strong.
Data Collected
These key takeaways illustrate that college students are not happy with the remote learning methods. The want to create social connections is there but the methods of doing so were lacking.
A Lack of Connection
When analyzing the collected data it was clear that my hypothesis had been correct. College students specifically oncoming freshman felt as though they had lost the college experience. That connection with another student they were so actively searching for was almost impossible to make, due to the remote system in place. Further the ability to ask professors personal questions at the end of class had become very awkward with fifty other students listening in on what you have to say. Sophomores, Juniors, and Seniors had already built connections with both students and professors to help them academically, but the freshman class was on an island all alone.
A New Space
From the analyzed data I realized that remote learning had cut out an important part of college socializing, which was as simple as a post class walk. In person when class ended students could slowly get their stuff and leave, talking with other students about the class and moving into other topics; further students who needed academic help could go up to the professor to ask a question 1 on 1. In the digital space students would click a large red leave room button instantly taking them out of the room. No questions, no walks, no interaction.
Hallway Design Fiction Characters
Hallway Design Fiction
Afterclass Design Fiction Characters
Afterclass Design Fiction
Blended Spaces Framework tool
The Blended Spaces Framework Tool helped me to be able to better determine how my design fiction and solution fit into blended interactions. By focusing on how the space would begin in either the physical or digital realm and transition into the other helped to give insight on how students would interact with one another and the solutions.